Since i've been running games that requires a much higher sensitivity, i've been using a DPI of 600 for both my desktop and games. Of course a DPI like this would be hell to get used to for Vice City, so I used the Y-Axis Fix from the pcgamingwiki, but there's a problem; everytime you start a new game and changes you've made to the mouse sensitivity resets back to normal. // ^change 20 on the end of the line above for deadzone anything from 01 to maybe up to 40 will work (definitely set to 01 when using with mouse control) // also affects maximum camera speed For me the best experience and the only way I get “S” Rank in all the Target Practice Missions was setting the sensitivity to 05, as it’s the most.
These games are surely great, nonetheless they have some issues. This modification attempts to fix some of them.
Fixes marked with can be configured/toggled via the INI file. These options are enabled by default, unless stated otherwise.
Featured fixes:
Fixed an issue where installing the game on A or B drive made the game ask for the CD
Mouse should not lock up randomly when exiting the menu on newer systems anymore
Mouse will not go beyond the game rect now, allowing to play the game on multimonitor setups without problems
Mouse vertical axis sensitivity now matches horizontal axis sensitivity
Mouse vertical axis does not lock during camera fadeins now
More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
Rosenberg’s lines which play when player is Busted work correctly now (just like with Rosie’s Audio Fix)
Game now performs a bit better on high FPS. It doesn’t freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Therefore it’s still recommended to play with Frame Limiter set to ON
Wet road reflections render properly again (just like with Road Reflections Fix)
Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions
All texts now have proper shadows (depending on chosen resolution, without the fix they’d appear thinner etc.
Free resprays will not carry on a New Game now
Fixed ambulance and firetruck dispatch timers - they reset on New Game now
Corrected crime codes for police dispatch audio - police dispatch now refers to player crimes correctly
Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
Alt+F4 now works properly
Some car panels now are detached after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
Metric-to-imperial conversion constants have been replaced with more accurate ones
Pathfinding for cars chasing the player has been improved
All censorships from German and French versions of the game have been removed
Bombs in cars stored in garages now save properly
Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
Car generator counters now work properly for generators with fixed amount of spawns
Extras on bikes now behave correctly, following bike lean and not floating in air
Keyboard input latency decreased by one frame
Made the game select metric/imperial units basing on system locale settings
Fixed corona lines rendering on non-NVIDIA graphics cards
Corrected FBI Washington siren sound
Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, FBI Washington
Added siren corona to FBI Washington
Fixed taxi light corona placement for Taxi
Fixed police chopper’s search light and red tail light placement
Fixed a glitch allowing lightless taxis to spawn in traffic
Allowed extra6 part to be picked when a random extra is to be picked
Made Drive-By use correct sounds based on what machine gun is used
Some props in Malibu Club, Ocean View Hotel and Pole Position Club have been restored; more environment shows outside when player is in interior too (just like on PS2)
Adds XInput controller support on par with modern games.
Hey, what’s going on? You plugged in your PlayStation or XBOX pad in hopes that you’ll be able to play GTA on your PC just like you used to play on the console, and for some reason you can’t make the controls work properly? You can’t use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you’re sick of the old-fashioned controls?
If any of these apply to you, GInput is the mod you’ve been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. If used with DualShock 3 controller and SCP Driver Package, it can go as far as making full use of SIXAXIS feature, just like some PS3 titles do!
This modification features:
Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can’t be mapped on PC version without this modification).
Proper vibration support - something that was cut from all PC versions of the game!
FIVE different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls!
Pad buttons in In-Game helps, replacing PC key names (depending on user’s choice, either PlayStation or XBOX buttons are shown).
An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more!
Automatic switching between keyboard & mouse and pad controls, basing on last device input.
Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam!
Cheats input from the pad. Use classic PS2 cheats on PC!
Extended support for DualShock 3 controllers and SCP Driver Package - including pressure sensitive buttons and SIXAXIS accelerometers.
Play PS2 radio files directly on PC.
What up? Are you ready for the best Audio ASI Ever? Are you sick of TC mods and conversion mods badly messing and converting the audio wrong? Well guess what, we’ve got a great mod for you!VBDec, the first actual ASI plug-in for Grand Theft Auto III and Grand Theft Auto: Vice City!
What does it do? Well this plucky little plug-in enables playback of the PlayStation 2 .VB audio format on these games, NOT CONVERTED, NATIVE, untouched audio, so now you can finally get the full quality of these files without doing the conversions all by yourself or hoping that someone else hasn’t messed things up and badly converted to MP3 or something.
How about an added bonus? Well now the “MP3 Player” slot can also playback these files! Finally you can use stream audio from the PlayStation 2 versions of Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories exactly how Rockstar intended, with no quality loss!
“I use it on every installation so I can fight with the best sound” -Ash
VBDec, by Silent and Sergeanur (…and Ash_735, WHAT UP!?)
A touch of GTA2!
This modification restores some early left behind code found in Grand Theft Auto III which had money amounts display in game after blowing up vehicles, picking up money, etc,just as it displayed in older GTA titles such as Grand Theft Auto and GTA2. The same code was left in Vice City too, so the modification re-enables this feature there as well.
Money pop-ups will now show when:
Picking up a money pickup
Destroying a police helicopter
Do a German III TV commercial!
This modification restores some beta GTA III code, allowing the player to blow up the Airtrain.In the final game version, the player could only destroy a Dodo flying above the city,yet destroyable Airtrain was shown in some places before III release (such as a German TV commercial).
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Files for GTA San Andreas
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Mods
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176
File uploaded by:gporium
NO SAMP ADDON, FULLY LEGIT TO USE ON ANY RP SERVER IF YOU ADD THE IP IN SILENTPATCH.INI
gporium's GTA is focused on improving the quality of the game textures with the use of 16x anti-aliased textures it also fixes all port problems that Rockstar didn't fix. - SAMP 0.3DL internet/hosted tab works. - 16x anti-alias has been integrated into the textures. - All Rockstar made bugged vehicles have been fixed. - All cutscenes vehicles are fixed too - Fixed shadow bug when furnishing a wall - Corrupt free trees. - PS2 Ambiance (enable/disable with F10). - No ENB watermark (ENB does not change color, it's just another 16x anti-alias boost). - No pixelated hud, radar, pause menu, legend, load screens, weapon logos. - Fixed tuning stickers in SAMP. - SAMP radio is now always off (/setstation works). - Fog lights from transfender are now working. - Removed the unused zeros in the money bar. - No lag spikes when shooting mud/grass. - Particle distance has been increased (fire, explosions, etc). - SAMP grass. - Removed the clouds when you go further in the sky, they caused you to lag. - Fixed vertical mouse sensitivity. - No more lag due to foggy weather. - Shiny roads.
- Removed the camera lines from the camera crosshair. - Rims from the garages have been made rounder. - Disabled the moon for SAMP 0.3DL due to not functioning. - Uncompressed neons on buildings - Speedometer upscaled, motorcycles (some cars) - HD Intro movie Made with pleasure and love! Regards gporium Credits: Silent, The Hero, nonamenoname, Junior_Djjr, Rockstar
Mods → Global mods
gporium
')' onmouseout='hide_info(this)'>gporium
3046.00 Mb
Full GTA
176
7
0
1
Gta Vice City Vertical Mouse Sensitivity Chart
5
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0
Crazy Clown (Dimon_gta version)
This script adds a frenzied clown to Catalina's house. Legend: In the state of San Andreas lived a clown, at 25 years his career went uphill and reached very good heights, he was invited to the birthdays of various celebrities, but once, when he...
Crazy Clown
Cleo script adds to the game a clown of the same name who appears in the area of green meadows and will eat you to kill.
[GTA5] Alien
Rummaged in the archives, found this crank: D - Low textures - The model is normal - Zakostka good I posted, I do not know why, I authorize using it in my mods there, or missions ... Yes, no one needs xD
[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum. [!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.